About Me
Since I was a kid, I've always been enamored with the idea of making videogames. I studied Computational Media with a minor in Music Technology at Georgia Tech, graduating with high honors. While taking classes, I taught myself Unity and was elected president of the Videogame Development Club (VGDev).
My first job out of college was a contract with EA Tiburon as an Audio Artist. My role involved programming and debugging commentary logic in Madden 2017 to ensure that the announcers would behave believably during gameplay. |
From there, I took a contract with Thrust Interactive to develop the Android port of their Who'd You app, and did sound design for their Fan Label app.
For the next four years I worked on slot machine games at AGS, where I was responsible for programming gameplay and choreography. This involved working with artists, designers, and mathematicians to put together an appealing presentation quickly, with frequent reviews. |
I enjoy making indie games in Unity in my free time. I released a 3D puzzle platformer called Super Perspective on Steam in 2017, and have prototyped multiple smaller projects since for fun. My team is currently working on a 2D Metroidvania called Project Jellham, which is slated to release early 2022.
I've also participated in 10+ game jams. My team's won multiple on-site Global Game Jams, and scored 20th overall at Ludum Dare 2021 with our Captain Dinohater project. I currently reside in Atlanta, Georgia, and am looking to work on exciting new projects with talented, motivated people! |